This website is a clone of the old Chunky documentation which was previously hosted at https://chunky.llbit.se. The current Chunky documentation is hosted at https://chunky-dev.github.io/docs/.
Chunky
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Your first render from start to finish!
DownloadFirst, download Chunky here.
Windows / macOS: Once it has installed / been extracted, run the launcher. Linux: Open the extracted folder, right click anywhere in the file browser window and open your favourite terminal emulator. Run: Or for later versions of Chunky: Install and LaunchWhen running for the first time, you will be prompted where to install. Use the reccomended directory: - AppData on Windows - /home/ on Linux In the launcher, you shouldn't need to change any settings, unless your Click launch. Getting camera position
Now that Chunky is set up, you can close it for now. Open the Minecraft world you want to render inside of Minecraft, and move your player to wherever you want your camera to be in the render. Face the direction too! Hit F3: Take note of the fields highlighted in red! You will need them to get your camera in the correct place inside of Chunky. Close your game. Selecting ChunksIf you aren't already inside of Chunky, go ahead and launch it again. You should see something like this: Hit 'Change World' and select the Minecraft world you want to render. Select the correct dimension using the buttons on the right, then select the chunks you want to be loaded in the render.
Setting up your render:
Click the '3D Render' tab, then click 'New scene'. You will be greeted by a menu that looks like this and a preview pane. Set the canvas size to whatever you want, but be aware that a larger canvas size will significantly increase render times! For the purpose of this guide, I will use 960x540. Set the Save Dump every x frames to a whatever you want. Set it to a lower number to dump more often.
Turn on Save Snapshot for each dump as well if you also want to save the current state of the canvas with each dump.
Feel free to load players and biome colours, but be aware that this may increase render times slightly. Next, hit the Camera tab.
Click the Position and Orientation dropdown.
Enter in the X Y Z you took note of earlier in the respective fields.
Enter the two Direction Facing numbers you took note of earlier in the second row of the dropdown. If the world appears upside down, try adding a
If you want to focus on a specific object, edit the field of view, subject distance and depth of field. If the thing you want to focus on is in the middle of the image as shown by the crosshair, click autofocus. Otherwise, you can leave this setting unchanged. Hit the lighting tab. Change the values here as you please. Set skylight to a lower value for a more night-time looking result. Enable emitters if you want things like torches, lava, glowstone, etc emit light in the render.
Change the sun position, etc to whatever you want to affect shadows, etc Adjust the sky and fog tab as you please, not much to explain there. Hit the water tab. Adjust water however you see fit. Still water removes the natural 'ripple' effect from water. Water Visibility affects how far under water you can see. Water Opacity affects how transparent the water appears. 1 = Solid. 0 = Completely clear. Set the water colour to whatever you like.
Feel free to adjust whatever you want in the entity tab.
Press
Click the Advanced Tab. Adjust CPU load and threads as you see fit. Chunky renders using solely CPU. GPU support may come Soon (tm)
Set Ray Depth to whatever you want. 3-8 is usually good enough. Click the Shutdown on render complete if you want your computer to shutdown after the target SPP has been reached.
Set the target SPP to whatever you want.
When you are ready, hit render, and wait for your beautiful image to be produced!
Here is what my finished image looks like: Your result will be stored in your .chunky/scenes folder:
Move the image somewhere safe and delete what you don't need from inside the scenes folder, ready for your next render. While it isn't required, it helps keep your scene list clean.
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